Map Combo Study 12.08.2025
With the version 1.57 for ETS2 and ATS we got new content expansions in Europe and America and in both games and not all mods are properly merged with them. So while you can update some mods and just go to the road, bigger setups may not be so easy especially when we talk about combined map mods. So the maximal and stable map combos are around the corner but I would recommend to stay on vanilla (base game+DLC) or roll back to 1.56 to run mega setups. Obviously on 1.56 you can’t enjoy Nordic Horizons or Louisiana but it is still a solution for max coverage.
Setups for 1.57 (especially European) are tricky and I’m on wip stage but it is Holidays period and I have not enough time to test combos so it takes time. No one like broken roads and CTDs so below you will find combos that works on 1.57 for ETS2 and 1.56 for ATS, and both setups doesn’t require latest map DLC (NH, Louisiana).
WIP and plans:
ETS2 1.57:
Map Combo with incorporated Nordic Horizons (soon)
Map combo without NH but bigger size (later in December)
ATS 1.57:
Map combo with incorporated Louisiana DLC (next week or later)
As always I strongly recommend to start with beginner’s guide and do not ask same questions again and again in the comments and TG channel.
Before you start please always check if the guide you see latest and actual (check dates and videos availability). Please also follow rules and requirements – correct load order, DLCs compatibility and avoid extra mods that did not mentioned in the guide. In some cases you need to create new profile for stable work of maps especially if your old profile have pieces of deleted mods, garages, trucks etc.
Every single mod (not only map) can break the game and you will have a problems. I do not support stolen or pirated content so if you use it – Trucksim isn’t your place.
ETS2 First Map Combo for ETS2 1.57 – Tutorial – November, 30 2025

ATS Final Map Combo for ATS 1.56 with 20 Maps – November, 8 – 2025

Guide mentioned above could be helpful:

Youtube channel as well as this blog is my hobby so I can spend on it only the free time.
Louisiana DLC – tomorrow and the event
New DLC for American Truck Simulator will be released tomorrow altogether with new World of Trucks event #CruisingLouisiana

Rules and rewards are pretty equal as for other “Cruising” events so if if you played it once just apply to the new names or read details in SCS Blog.

100% discovered study 12.02.2025
It is so many map related news in our favorite truck simulator games, so on my side all previous guides and files are currently outdated. While in America until the release of new Louisiana DLC we have more or less 100% discovered, in Europe I have about 89% with Nordic horizons and Scandinavia refresh. And I don’t know how big is Louisiana DLC.

Since 2017 I discover whole map almost on every game versions including all expansions and reworks. Some map updates take a lot of time but some is pretty small and can be discovered in couple days. Nordic Horizons, refreshed Scandinavia and Louisiana will probably finished in 2026. And as soon as my progress will be finished I will share it on Youtube and here the blog.

If you’re still on 1.56 and own new DLCs below you can find guides for both games. They will work on newer versions but undiscovered areas will remain grey.
100% Discovered Map of ETS2 1.56 (Profile and save game) (September 2025, ETS2 1.56, all map DLCs up to Greece)

100% Explored map with all DLC in ATS 1.56 * Full Map Discovered, Guide, Profile (September 2025, ATS 1.56, all map DLCs up to Iowa)

ATS British Columbia DLC – Expansion to Canada
American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.
The Painting Livestream Announcement
So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.
Breaking New Ground: ATS Goes International
Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.
Challenge #1: The Border Crossing
First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.
Challenge #2: Standards and Systems
Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.
Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.
Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.
Challenge #3: Geography and Scale
British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.
Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.
Challenge #4: Research and Reference Material
Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.
But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”
Challenge #5: The Name Itself
There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.
Why British Columbia Was the Perfect Choice
Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.
Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.
BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.
And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.
What This Means for ATS’s Future
The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.
It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”
Hidden Roads Study – November, 24 2025
As you know I’m sharing found hidden secret roads in both American Truck Simulator and Euro Truck Simulator 2 periodically. Latest available guides with hidden roads is still actual but we have updates in ETS2 1.57 on refreshed Scandinavia, where I found at least 4 roads already, and will be more on Nordic Horizon DLC soon. In ATS, I assume, we will see also brand new secret paths with Louisiana DLC which will be released on December, 4. So for now I will not update guides until all these hidden roads will be discovered. I hope it will happen in 2025 but not sure because currently I have not enough time in the games.
Actual list of cities with hidden roads for Europe and America will be updated periodically here https://trucksim.top/y9t6. It is probably won’t help you with exact secrets locations but you can check if you missed any.
ETS2 (updated 04.25.2025, actual on 1.57 without Scandinavia Refresh and Nordic Horizon DLC, 80 roads so far)

ATS (updated 08.23.2025, actual on 1.57 without Louisiana, 235 roads so far)

Unfortunately, YouTube search results often prioritize older videos, so even though I’m updating descriptions, outdated guides still rank higher in search results. Please always check if a more recent and updated guide is available.

ATS 1.57 Released
Since SCS gave it all they got in the ETS2 this time we have a minor updates in American Truck Simulator. Louisiana DLC is close and there will be much more contents in terms of map and features.

Changelog
Map
- Minor Existing Gas Stations Changes (Preparation for Road Trip)
Visual
- HDR Support
- Reworked Players’ Company Logos
UX
- Cursor Navigation Enhancements
Final Map Combo for ATS 1.56 with 20 Maps – November, 8 – 2025
The final big map combo for ATS 1.56 with Coast to Coast, Promods Canada, ATS Expansion, More American Cities, Beyond, Sierra Nevada, Western Canada Expansion and other mods. Links below consist 20 maps and additions. Only Free mods.

Links:
📌Coast to Coast Map 2.21.56.0 https://trucksim.top/mck5
📌Reforma 2.9.4.2.156 https://trucksim.top/j8q9
📌Reforma Mega Resources 2.9.4.156 https://trucksim.top/et5v
📌Reforma Sierra Nevada 1.8.156 https://trucksim.top/0vxg
📌Reforma Other Maps Patch 32.156 https://trucksim.top/pnhz
📌Promods Canada 1.5.0 https://trucksim.top/38bg
NEW 📌Reforma-Promods Duplicated Item Fix 1.56-1.0.0 https://trucksim.top/vrwb
📌ATS Expansion 18.0 (Requires Volvo Construction and Heavy Cargo DLCs) https://trucksim.top/2363
NEW 📌Road To Nunavut 1.0 https://trucksim.top/4hfe
NEW 📌More American Cities (Texas) 1.1 https://trucksim.top/wa6v
📌More American Cities (Washington) 1.3 https://trucksim.top/x5fs
📌More American Cities (Utah) 1.1 https://trucksim.top/7rib
UPDATE📌More American Cities (Idaho) 1.5 https://trucksim.top/qnh7
📌More American Cities (Colorado) 1.5 https://trucksim.top/rblk
UPDATE📌More American Cities (Oklahoma) 1.3 https://trucksim.top/efrm
UPDATE📌Discover North America 1.7.1 https://trucksim.top/d45p
UPDATE📌Welcome to the East Coast 10.4.2025 https://trucksim.top/nqoa
📌Welcome to the East Coast-Discover North America RC 10.2.2025 https://trucksim.top/wp7x
📌Western Canada Expansion 1.5.0 https://trucksim.top/cpfp
📌Western Canada Expansion – ATS Expansion + DNA And C2C Connections 1.5.0 https://trucksim.top/tbav
📌Western Canada Expansion – Promods Canada Connections 1.5.0 https://trucksim.top/tkpj
NEW 📌Beyond ATS 6.0 https://trucksim.top/l58f
NEW 📌Beyond – Coast 2 Coast Road Connection 1.56-1.0.0 https://trucksim.top/rb03
NEW 📌Mega Resources Beyond Fix 1.56-1.0.0 https://trucksim.top/4607
NEW 📌Reforma Beyond Fix 1.56-1.0.0 https://trucksim.top/0pay
📌Aleutian Islands 4.0 https://trucksim.top/dv2x
NEW 📌Alaska Expansion 1.0.0 https://trucksim.top/t6tg
📌Discover Oregon 3.0 https://trucksim.top/akve
📌Project Better Arizona 0.4.5.1 https://trucksim.top/rf0s
📌Project Better Arizona Reforma Connection 1.11.1 https://trucksim.top/aeg7
📌North America Map (Dark) (Steam Workshop) https://trucksim.top/e943
Bonus:
📌YARA – Yet Another Route Advisor (Steam Workshop) https://trucksim.top/75fa
ATS 1.57 Open beta
Following the ETS2 it has been started open beta test for American Truck Simulator 1.57. Comparing to European counterpart this change is not so impressive but is important for game evolution. Also we hope to see Louisiana DLC right after the final 1.57 release. Also the Road Trip Mode have to be debuted in 2026 and SCS make step on it with Gas Station tune-ups.

Changelog
Map
- Minor Existing Gas Stations Changes (Preparation for Road Trip)
Visual
- HDR Support
- Reworked Players’ Company Logos
UX
- Cursor Navigation Enhancements
How to Merge Map Progress in Profiles for ETS2 and ATS – 2025 Guide
New game versions updates are here so we will also see the mods updates and it is perfect time to make you perfect profile.
In this guide I explain how to merge several profiles map discovery progress on example of merging vanilla 100% and Roextended 89% profiles on ETS2 1.53. You can try this scheme on 1.57 and in both ETS2 and ATS. Below you can find link to text version, tools and also ready strings used in this video (updated to 1.56).

Guide:
1. Reason
Merge discovered items in two profiles let you have updated visited roads in the end even if you exploring maps on different profiles. Also when the new version of the game is being released you can again discover as much as possible and then merge with your old combined profile.
2. Preparations and tools
Download and install software we plan to use – TS SE Tool, Notepad++, make sure that you have mods in mod folder if you plan to merge mod’s profile, make sure that Steam cloud disable for all profiles which will be changed, check config file if you can decrypt game files (g_save_format 2) and can use console (uset g_developer 1, uset g_console 1) and so on.
3. Backup
Backup all the profiles to the separate drive before doing any manipulations.
4. Profiles job
Enter to the profiles you wish to merge and save game to locate desired profiles by timestamp. You should carefully pick correct profiles. Decrypt profiles one by one and open game.sii in each mergeable profile and copy all discovered items to new text file (in this file we will merge them). We can merge 2 or more profiles but don’t forget that it should be from the same version of the game.
5. Merge (most important part)
When all discovered items strings pasted to the text file we have to change the order of numbers – the way as game read each string. Start from removing left part of the string (discovered_items []: ) with Notepad ++ command Find and Replace (Ctrl+C). On the Find what enter discovered_items \[\d+\]: and keep blank on Replace with (we have to remove them). Do not forget check Regular Expression in Search Mode. Replace all and you will get list of numbers. On this step you can also remove duplicates. Now we have to return discovered_items []: text with empty brackets. Alt+C and choose Text to insert and place there discovered_items []: and push ok. On the next step we have to add numbers to the brackets with correct order from 0. Select all in bracket spots (Choose first one and with Alt+Shift select last one) and again Alt+C and choose Number to insert – Initial should be 0, increased by 1, format decimal. Push ok and wait. If you have lot of string it can take a while. When all numbers added to brackets we can remove redundant spaces. Now we can copy strings and paste them to the target profile where will me merged result.
6. Results we get
We have to see discovered roads from 2 or more profiles we combined.
7. Back to play Load from profile where strings added and if you see desired result you can back to game but please bare in mind that recruitment agencies are not gonna work with this method so if you want to hire drivers you game will probably crash. To avoid it hire drivers before profiles modifications.
Useful links:
TS SE Tool https://github.com/LIPtoH/TS-SE-Tool/releases/tag/v0.3.11.0
Notepad++ https://notepad-plus-plus.org
Strings:
Roextended +Vanilla and all DLCs (99% opened, outdated in 1.56) shown on video: https://sharemods.com/3lmagkhl784x/roex99percent_trucksim.txt.html
Vanilla ETS2 1.56: https://sharemods.com/830si08evgbs/trucksim_full_sept25.zip.html (video guide: https://youtu.be/-Cc1cZvTh1Q)
Vanilla ATS 1.56: https://sharemods.com/wfmyi4i401dz/trucksim-100percent-sept25.zip.html (video guide: https://youtu.be/jRnq8-mvE1s)
Promods 2.74 (99.9%) https://sharemods.com/njxw5ia2bwqb/promods-trucksim.zip.html (video: https://youtu.be/sZzEPyASnAM?si=RUmCuI5c0vzeHn59)
