Tag: ETS2

SCS Announced Nevada Rework Project

0 commentsAmerican Truck SimulatorMapsNewsETS2Nevadareworkroute 66teaserTrucksim

If you’ve spent any time hauling through American Truck Simulator’s Nevada, you know it’s one of those maps that’s been quietly showing its age. Fitting, since it was one of the states that shipped with the base game — and now SCS has confirmed it’s next in line for a ground-up overhaul.

What SCS Announced

SCS Software revealed the Nevada Rework Project, following on from the studio’s recent work reworking Route 66. This next major undertaking will completely overhaul the Silver State. Nevada joins the growing list of original ATS states – after Route 66 – getting brought up to modern mapping standards.
Map designers will rework every existing city and road network in the state to match the quality of SCS’s newest content, and because Nevada was one of the original states released with ATS, the team will be able to rebuild many locations from scratch while keeping the atmosphere that makes the state distinct. In other words: this isn’t a quick texture pass, it’s the same “erase and redraw” treatment we’ve seen with Utah, Colorado, Wyoming, and others in past rework waves.

New Ground, Not Just Fresh Paint

The part that’ll actually get people talking is the expansion angle. SCS is also using the rework as a chance to add locations and road connections that were missing from the original Nevada map — including the city of Fallon, east of Carson City, along with the missing stretch of US-95 running north-south through it.
That’s a real gap being filled — anyone who’s driven the current Nevada knows the state feels sparse and disconnected in places compared to newer DLCs. Adding Fallon and completing that US-95 corridor should make the drive between Reno/Carson City and the rest of the state feel a lot less like a shortcut through empty desert.
On top of the road network work, SCS says the state will also get a variety of brand-new custom depots, giving players more diverse delivery destinations and making freight runs across Nevada feel more immersive.

Where This Leaves Things

SCS is framing this as just the start, with more development previews to come as the project progresses. No timeline yet – which tracks, since these state reworks tend to be multi-post journeys before they actually ship. Expect the usual drip of city-by-city previews over the coming months.

For those keeping score, this puts Nevada alongside the current lineup of “originals getting reborn” – following the Route 66 corridor rework – and suggests SCS is committed to slowly bringing the entire original ATS map up to 2026 standards.

Nevada was overdue. Vegas aside, the state always felt like the thin connective tissue between California and Utah rather than a destination in its own right. If Fallon and the US-95 gap get filled in the way SCS is describing, this could turn one of the most-skipped states in the game into one worth detouring through.

Source: SCS Software Blog – Nevada Rework Project: First Overview

Eurafrica Comes Back with New Name and New Expansion

0 commentsEuro Truck SimulatorMapsModsNews1.60ETS2Eurafricamaghrebmap modTrucksim

If you’ve been following the Eurafrica map mod for Euro Truck Simulator 2, big changes just landed alongside the 1.60 compatibility update. The map itself is getting a rebrand and a brand-new expansion, and the way you access it is changing too. Here’s everything you need to know.

What Is Eurafrica?

For anyone new to it, Eurafrica is a personal, hand-crafted representation of Africa’s road network for ETS2, focused on the Maghreb region and beyond. It’s built to balance detail with performance, and comes packed with custom garages, companies, models, and genuinely challenging roads. It’s also compatible with major map mods like Promods and Roextended, so it slots into a lot of existing setups without a fight.

There are several video showcases on YouTube if you want to see it in action before diving in.

The Big Change: A New Name and a New Expansion

As of July 2026, the mod has been restructured:

  • Eurafrica is now Eurafrica_Maghreb — a rename that also opens the door to a new companion map.
  • Eurafrica_West launches as an expansion, extending the Maghreb map further into West Africa.

This isn’t just a cosmetic rename. It’s tied directly to a new access model the creator is rolling out, largely as a response to ongoing piracy and unauthorized redistribution of the mod.

The New Tiered Subscription System

This is the part that matters most for current and future subscribers. Access to Eurafrica_Maghreb now works on a level system tied to consecutive subscription payments:

Payment #Level Unlocked
1st paymentLevel 1
2nd paymentLevel 2
3rd paymentLevel 3
4th paymentLevel 4
5th paymentLevel 5

This applies whether you’re on a monthly, quarterly, semi-annual, or annual plan — each billing cycle simply counts as one “month” toward your level, in order.

Eurafrica_West Is Locked Behind Level 5

The new West expansion isn’t available on its own. You need to have reached Level 5 on Eurafrica_Maghreb first, and then it’s a one-time payment of €20 on top of that to unlock West. The purchase link for this is sent individually on request once you qualify.

What Happens to Existing Subscribers

If you’ve already been subscribing:

  • All your prior consecutive, uninterrupted payments count toward your current level.
  • If you’ve been subscribed uninterrupted since before March 2026, you’re automatically bumped to the highest level.
The Fine Print on Interruptions

The system is unforgiving about lapses:

  • A gap in payment of 1 to 30 days costs you one level.
  • Longer gaps cost you levels proportionally (e.g., a 2-month gap = -2 levels).
  • The creator notes case-by-case exceptions may be considered for long-time loyal subscribers, but it’s not guaranteed.

Distribution, sharing, or reselling the mod in any form — even partially — results in immediate, permanent loss of access, regardless of how much you’ve paid or renewed.

Why the Overhaul?

2-tier system serves two purposes:

  1. Reward loyalty — long-term subscribers get access to more advanced versions of Maghreb and exclusive access to West.
  2. Deter piracy — a leveled, payment-history-based system is harder to replicate for anyone trying to redistribute the mod illegally.

Access Process Stays the Same

If you’re new to Eurafrica, the download process hasn’t changed: you open a support ticket, fill out the form (which counts as agreeing to the Terms of Conditions and Copyright/Disclaimer notice), and wait for the creator to send a download link. Response isn’t instant — the creator isn’t online 24/7 — so patience is part of the deal. Subscribers get access to the Premium range (map + Road Connection and other add-ons) for as long as the subscription is active, plus community support in English and French.

Bottom Line

If you’re a current Eurafrica subscriber, your existing payment streak now directly determines what you can access — so keeping that subscription uninterrupted is more important than ever if you’re aiming for Level 5 and a shot at Eurafrica_West. For newcomers, it’s business as usual to get started, but climbing the levels will take time and consistency.

As always: play safe, respect the terms, and enjoy the roads. 🚛

100% discovered study 07.25.2026

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMaps1.60100%100% discovered mapATSdigestETS2Exploredfull map openedGuideIllinois DLCMap discoveryPromodsTrucksimtutorial

Finally I have guides for 100% in both games in 1.60 and even more. It is obviously 1.61 is right around the corner, but we still don’t know whether the map will be affected by the new version.
Below you can find 100% for ATS and ETS2. As well as 100% on ProMods 2.83.
I’m not sharing my RoExtended profile, but on it I’ve also reached 99.96%, after discovering new roads.
Technically I figured out how to extract map sectors and convert them into discovered items. It feels a bit like cheating, but it’s the only way to discover some mods with glitchy sectors. I won’t be sharing the process, since it’s fairly complicated and requires coding knowledge — I’ll just use it occasionally to create “dream profiles” with fully discovered maps.
Since this kind of content isn’t very popular, I don’t think it’s worth making videos about it — the evidence is right there: even the merging guide doesn’t get much traction, and I suspect content about decoding files would just bring a storm of negative feedback.


ATS 1.60 – 100% Explored map with all DLC (July 2026, all map DLCs)

[Guide] ETS2 1.60 – 100% Explored map with all DLC (July 2026, all map DLCs)

[Podcast] ETS2 1.59 – 100% Explored Promods map (June 2026, including Vanilla)

I do these discovery since 2017 and I discover whole map almost on every game versions including all expansions and reworks. Should I update it? Or create the one for ATS?

Map Combo Study 07.22.2026

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMaps1.60ATSdigestDLCETS2GuideMap CombomeganewsPromodsTrucksim

Version 1.60 for ETS2 and ATS is still actual and we have some time to enjoy big map mods configurations until that. While I’m testing now gigantic map combo for ETS2 (I hope to finish it on upcoming weekend but not sure) below you can see latest guides for both games with actual mod versions. ATS combo is final but there is lots of additions in Europe. I’m not rushing out a combo setup, I will release only those that I personally enjoy and would actually use myself.

Lately I’ve also updated Beginner’s Guide which help new comers to dive to combos world. Also since it was drastic changes in game engine in 1.59 I strongly recommend watching it everyone who did not touch configurations for a while. It will save you time, prevent recurring issues, and help you create a stable and enjoyable setup from the start.

ETS2 Mega Map Combo for ETS2 1.60 – Tutorial – July, 6 – 2026

ATS Final Map Combo for ATS 1.60 with 15 Maps – July, 14 – 2026

Guide mentioned above could be helpful:

Youtube channel as well as this blog is my hobby so I can spend on it only the free time. If you like my content please consider to support Trucksim on Patreon.

New Poland Rebuilding 3.0 out now

0 commentsEuro Truck SimulatorMapsModsNews1.60ETS2map modPolandpoland rebuilding

Version 3.0 is by far the largest and longest-developed update to our map to date. The reworked areas were created by DIESIRAE, who spent many years bringing this project to life. The updated region stretches across central Poland, covering everything from Szczecin through the Tricity, Bydgoszcz, and Warsaw, all the way to Zamość. This update primarily focuses on the complete overhaul of some of the oldest cities on the map, dating back to the era before the Going East DLC was released, as well as many other equally outdated areas that no longer meet today’s quality standards. Version 3.0 also introduces numerous new roads and routes, including expressways, reflecting the extensive infrastructure that has been built or modernized in real life over the years. In addition, the update includes a wide range of smaller improvements and visual enhancements across many locations. While these areas have not been fully rebuilt, they have received significant polishing and refinements to bring them up to modern standards.

Download link

TruckersMP Releases Official Coach Bus – You Can Drive Passengers in Multiplayer Now

0 commentsEuro Truck SimulatorMultiplayerNews#TMPCoachbuscoachETS2MultiplayernewsTruckersMP

While we’re all still waiting on SCS Software to confirm anything solid about an official Coaches DLC, TruckersMP just went ahead and gave ETS2 multiplayer its own passenger transport feature. On July 10, 2026, TruckersMP officially released the Heavy Vehicles Turkey Coach Bus, built in partnership with Heavy Vehicles Turkey — and this time it’s a fully integrated, no-mods-required system.

What’s Actually New Here

This isn’t the first time buses have shown up on TruckersMP servers. Some of you may remember DBus World, the third-party tool that let players run bus routes in multiplayer years ago. That project has since been discontinued. This release replaces it entirely with something built and maintained by TruckersMP itself.

The core additions:

  • A dedicated coach bus model – high-quality exterior and a detailed interior, purpose-built for long-distance passenger runs.
  • An official Bus Job Dispatcher – you create and accept passenger routes directly through TruckersMP’s own system, no external tool needed.
  • Animated passengers – NPCs actually wait at bus stations and stops, walk over to your bus, and board one by one as your service starts.
  • A performance/reward system – your payout and stats (punctuality, service quality) depend on how well you run the route.
  • Automatic delivery – the bus downloads through the TruckersMP Launcher like any other update. No manual mod installs, no compatibility headaches.

How to Start Your First Route

TruckersMP kept the onboarding simple:

  1. Open the Player Panel (Tab).
  2. Select the bus icon.
  3. Choose a route from the TruckersMP Bus Job Dispatcher.
  4. Drive to the depot, pick up your passengers, and run the service.

Why This Matters More Than It Looks

TruckersMP had already teased this back in their “TruckersMP Introduces Coach Buses” post, where they were upfront that SCS is expected to launch a similar feature as an actual DLC eventually. Their stated position: they’re not trying to copy SCS’s future functionality, they just want to bring the multiplayer angle that only they can deliver — and importantly, none of this will require the eventual official DLC to use.

That’s the real story here. For years, passenger transport in ETS2 multiplayer meant installing DBus World and hoping it stayed compatible with whatever patch you were on. Now it’s a first-party feature — vehicle, dispatcher, passengers, routes, and rewards all built directly into TruckersMP, with zero setup friction.

If you’re burned out on freight jobs and want a change of pace while we all wait for SCS to say literally anything concrete about Coaches DLC, this is a genuinely solid stopgap. It won’t replace an eventual official DLC integration with the base game’s economy and career mode, but for multiplayer it’s already more polished than what we had before.

#TMPCoach

ETS2 Coaches DLC: Every Bit of News So Far

0 commentsEuro Truck SimulatorNews2026buscoachDLCETS2scs

Euro Truck Simulator 2 is about to trade cargo for passengers. SCS Software’s long-teased “Coaches” expansion has been drip-feeding updates since mid-2025, and with a full gameplay preview finally out in July 2026, now’s a good time to round up everything we know. Here’s the complete story, straight from SCS’s official blog, in chronological order.

The Backstory: A 2013 Idea That Almost Became a Different Game

Coaches for ETS2 isn’t a new idea — it’s over a decade old. Back in 2013, SCS first floated the concept of a coach/bus experience, and by May 2015 the studio had even drawn up plans for a standalone spin-off codenamed “Euro Coach Simulator,” with prototype vehicles like the Setra S 431 DT and Irizar i6/i8 in the works. ETS2’s own runaway success pulled development resources away, and the coach project was shelved — though eagle-eyed players have spotted unused bus station prefabs scattered across the map for years since.

May–June 2025: The Tease and the Reveal

The comeback started quietly. On May 31, 2025, SCS teased a mysterious new feature — a bus pulling out from behind a truck at a rest stop — without explanation.

Two weeks later, on June 14, 2025, it became official. SCS published “Project Coaches,” announcing that the team was building a full Coaches expansion for ETS2. Instead of hauling freight, players will step into the role of a coach driver, picking up and dropping off passengers at redesigned bus terminals across the map. The studio was clear that this was a genuine addition, not a replacement: work on trucks, map expansions, and core ETS2 content continues as normal. CEO Pavel Šebor summed up the philosophy: the goal is to expand the driving experience, not transform it.

Technically, the DLC is also a milestone for the engine itself, since it’s the first time ETS2 will properly support multiple vehicle types side by side — which has reignited community speculation about an eventual return of rigid trucks.

July–August 2025: Meet the Team and the Modelling Process

On July 9, 2025, SCS introduced the eight-person Coaches team — a mix of programmers, game designers, 3D artists, and testers, some with real-world bus driving experience they’re using to make the handling and braking behavior authentic.

A month later (August 7, 2025), the spotlight turned to Senior 3D Artist Vitalii, who described going on a business trip to inspect real coaches firsthand for reference, and the unique challenge of building interiors and passenger animations — a completely different discipline from modelling trucks.

September–October 2025: Bus Stations and the Scania Touring

September 5, 2025 brought a deep dive into bus stations. Producer Dominik revealed that when the project began, ETS2 already had 7 prefab station models spread across more than 100 locations — six of those nearly a decade old are getting a full rebuild, while a newer Road to the Black Sea-era prefab gets a lighter refresh. Newer stations will ditch the old fences and walls so they blend more naturally into city surroundings, and the team confirmed that map updates tied to Coaches will be free for everyone who owns the relevant DLC — you won’t need to buy Coaches itself to get the improved stations.

On September 20, 2025, the first vehicle got its own spotlight: the Scania Touring, a long-distance coach originally launched in 2009, carrying up to 50 passengers depending on configuration. A follow-up “SCS On The Road” walkaround episode arrived October 8, 2025, showing the reference-gathering trip in more detail.

November–December 2025: Passenger Satisfaction and the MAN Lion’s Coach

November 23, 2025 introduced one of the DLC’s signature systems: passenger satisfaction. Driving too aggressively — harsh braking, speeding, rough cornering — will reduce the experience and rewards you earn from a route, pushing players toward smoother, more realistic driving.

December brought the second confirmed coach. On December 19, 2025, SCS unveiled the MAN Lion’s Coach, powered by MAN’s D26 engine and built in both 4×2 and 6×2 (standard and extended) configurations, with five interior color variants for seats and curtains. A companion “SCS On The Road” episode (December 27, 2025) documented the team’s visit to the MAN Bus Forum in Munich, where they captured reference photos, video, and audio recordings directly from MAN Truck & Bus SE staff.

January–February 2026: Under the Hood with Dominik, and the Volvo 9700 Double Decker

On January 9, 2026, SCS published an extended “Under the Hood” interview with producer Dominik, tracing his path from Italia DLC map designer to leading the Coaches project. He confirmed the team is already looking beyond launch — including “exploring cooperation with other long-distance coach manufacturers” and building out more tourist-oriented destinations for future updates.

February 8, 2026 brought the third confirmed vehicle: the Volvo 9700 Double Decker, a high-capacity coach that can carry up to 96 passengers in its real-world form. In-game, it’s built on a 6×2 chassis, standing 4 meters tall and measuring 14.3 meters long. Players will get official Volvo paint colors, interior customization, curtain colors, and different passenger seat variants, plus an in-game driver assistance system with collision warning and emergency braking.

April 2026: Coaches Meet the Existing Map

On April 19, 2026, SCS explained how Coaches integrates with ETS2’s existing DLC map. Because expansions like Italia, Road to the Black Sea, and Beyond the Baltic Sea were built long before Coaches existed, fitting large bus terminals into already-dense cities has meant reworking existing layouts — and in some cases expanding city footprints just to make room. The team’s priority order was covering major and capital cities first, then filling in gaps, while trying to recreate real-world landmark coach stations wherever the map scale allows.

July 2026: First Gameplay, MAN Lion’s Coach in Action

The biggest update yet arrived July 5, 2026: a full gameplay preview of the MAN Lion’s Coach running a real route from Duisburg to Rotterdam. This is the first time SCS has shown Coaches actually being played rather than just modeled. The preview highlights the passenger satisfaction system in action, a route summary screen showing passenger mood/satisfaction stats at trip’s end, and a visual parking guide for lining the bus up at stations — similar to the trailer-parking guides truckers already know, adapted for passenger stops. SCS also confirmed that cities are being reworked to add dedicated bus stops and long-term parking to support the new routes.

What We Know So Far

  • Three confirmed coaches at launch: Scania Touring, MAN Lion’s Coach, Volvo 9700 Double Decker
  • Core gameplay: multi-stop scheduled passenger routes, a passenger satisfaction system tied to driving smoothness, redesigned bus terminals across the existing map
  • Map impact: free for all ETS2/DLC owners regardless of whether you buy Coaches, with dozens of stations reworked or newly built
  • No release date yet — SCS continues to stress that everything shown remains work in progress

Wishlist It

If you want to follow along as this develops, the Coaches DLC has its own Steam store page you can wishlist now. Given the pace of updates — averaging roughly one blog post a month since mid-2025 — expect more vehicle reveals and gameplay previews before launch.

Hidden Roads Study – July, 6 2026

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMaps1.60ATSDLCEaster EggsETS2Guidehidden roadsIllinois DLCnewssecretssneak peekteaser

Both ATS and ETS2 1.60 are here and all secret roads are found in both games (I hope I haven’t missed any). Final guides for Europe with 114 roads and 281 in America are available on my channel and next stop I guess is South Dakota this Summer-Fall.
If I find any new roads or you suggest one I will not update it instantly since I skip mid-tier guide videos because of low views on YouTube. The same issue affects 100% discovery guides and map combo content. I know there’s interest from my audience, but without YouTube helping push this type of content, it quickly gets buried.

You can always check the complete list of cities with hidden paths here: https://trucksim.top/y9t6. It probably won’t reveal the exact secret road locations, but it can help you figure out if you missed any areas.

ETS2 (updated 06.01.2026, actual on 1.60 with all map DLCs, 114 roads so far)

ATS (updated 06.28.2026, actual on 1.60 with Illinois DLC, 281 roads so far)

Collection of 18 found roads in Illinois with locations footages.

Mega Map Combo for ETS2 1.60 – Tutorial – July, 6 – 2026

1 commentsEuro Truck SimulatorMapsModsVideos1.60BeyondDLCEAAETS2ets2 map comboeuro truck simulatoreuropegreat steppeGuidehybridmaghrebMap Combomap modMapa EAAPromodsRoexRusmapsud de franceTrucksimtutorial

I’ve combined 41 maps to make amazing long hauls in ETS2 1.60 Mega map combo. If you just jumped in trucking simulators world don’t ignore Beginner’s Guide which can answer a lot of important questions.
Today’s combo includes Promods, Roextended, Rusmap, EAA, Beyond, Maghreb, Poland Rebuilding, Grand Utopia, Oberhavel and other maps. 41 maps, RCs, fixes. As always please follow the instructions in video and note that combo designed to version 1.60 and requires all map DLCs. Paid mods are optional. Extra mods are not recommended unless they are compatible with other mods and tested.
And consider to support Trucksim on Patreon

Links

📌Roextended 5.2 (paid or free version) https://trucksim.top/dlpr
📌Roex Road Connections https://trucksim.top/2uea (Hybrid2+, SR)
📌Promods 2.83 https://trucksim.top/zzoj (guide how to download Promods https://youtu.be/ALnPzHoYybY)
📌Middle East Addon 2.83 https://trucksim.top/w5ru
📌Poland Rebuilding 2.6.4 (Def should be generated, read description) https://trucksim.top/ep9e
📌EAA 1.60 v1 (paid, optional) https://trucksim.top/x0j8
📌EAA Rescaled 2.8 https://trucksim.top/f3g3
📌Grand Utopia Map 1.20c https://trucksim.top/a6bq
📌European Grand Utopia 1.11 https://trucksim.top/sddf
📌JRR (Java Road Revolution) 0.92a https://trucksim.top/toe0
📌PJ Indo 2.76 https://trucksim.top/3y8j
📌Swedish Islands by BenganJ 2.2 https://trucksim.top/tbxe
📌Danmark Refined 2.3 https://trucksim.top/astd
📌Skandinavien Södra Expansion 1.3.2 https://trucksim.top/u0ck
📌Skandinavien Södra Swedish Islands Fix 1.60-1.0.0 https://trucksim.top/xpbf
📌Beyond 10.0 https://trucksim.top/ibws
📌Beyond Fix 1.60-1.0.0 https://trucksim.top/dgc6
📌Beyond – Middle-East RC 1.60-1.0.0 https://trucksim.top/tbw9
📌Great Steppe 1.6.2 https://trucksim.top/ovok
📌Great Steppe – Beyond RC 1.60-1.0.0 https://trucksim.top/bya1
📌Road to Aral 2.0 https://trucksim.top/ifaa
📌rusmap 2.60 https://trucksim.top/5a4d
📌Sibir Map 2.12.2 (Free version) https://trucksim.top/4gab
📌Sibir Map Fix 1.60-1.0.0 https://trucksim.top/n42v
📌Trans-Siberian Truckway 3.2 https://trucksim.top/pmti
📌Trans-Siberian Truckway – SibirMap RC 3.2 https://trucksim.top/35s9
📌Trans-Siberian Truckway – Beyond RC 2.0 https://trucksim.top/hccr
📌Trans-Siberia – Off the Grid RC 3.2 https://trucksim.top/ultn
📌Off the Grid 3.6 https://trucksim.top/ncvq
📌Far East russia (FER) 1.0 https://trucksim.top/dnn0
📌Chukotka Addon Legacy Areas 1 https://trucksim.top/gp8w
📌FER – Chukotka RC 1 https://trucksim.top/iugr
📌FER – Trans-Siberian Truckway RC 4 https://trucksim.top/fxl2
📌Western Yakutia Testificate 3 https://trucksim.top/8qy2
📌Sakha Add-on 1.1.5 https://trucksim.top/1sij
📌Oberhavel 1.60 https://trucksim.top/xi6e
📌Trucksmap UK 1.4.pa1.1.60 https://trucksim.top/y0gr
📌Ireland Map 0.1.1 https://trucksim.top/62lb
📌Ireland Map FIX 1.10 https://trucksim.top/pa1a
📌Portugal Rebuild (Promods addon) 0.1.7.1 https://trucksim.top/g9xj
📌Santiago de Compostela 15 https://trucksim.top/daft
📌Maghreb 1.0.3 https://trucksim.top/ct4n
📌Maghreb Fix 1.60-1.0.0 https://trucksim.top/urc3
📌Sud de France 2.0.4 https://trucksim.top/ism0
📌Sud de France & Promods Fix 1.1.1 https://trucksim.top/ntqx
📌Peyrat-le-Château 1.2 https://trucksim.top/33zl
📌Pays de la Loire Extended 1.0a https://trucksim.top/1yjv
📌Viva Malta 3.0 https://trucksim.top/psu6
📌SFIGC 0.6-1.60 https://trucksim.top/k2kv
📌Pécs Rebuild 1.2.1 https://trucksim.top/lty6
📌ProMods – WBPD – Pécs Rebuild Connector https://trucksim.top/hgw8
📌House south of Östersund 3.0 https://trucksim.top/ki1s
📌House in Mo_i_rana 1.1 https://trucksim.top/eqn7
📌PJ Indo 2.76 https://trucksim.top/3y8j
TEMPORARY📌Southern Region 13.1 (If you own the original copy of the mod, official link is not available, will be part of Promods soon. If you don’t have mod on your PC, please ignore all Southern Region related mods)
TEMPORARY📌TDO SRMap Fix 1.60-1.0.0 https://trucksim.top/0ztv (If you don’t have Southern Region 13.1 on your PC, please ignore it)
TEMPORARY📌abkhazia Map 1.7 (Temporary occupied Apkhazeti region of Georgia) https://trucksim.top/2yug (Map Dependent to TEMPORARY Southern Region. If you do not have it, ignore the map)
TEMPORARY📌Road to Caucasus 2.7.1 https://trucksim.top/t8xz (Map Dependent to TEMPORARY Southern Region. If you do not have it, ignore the map)
📌Road to Caucasus – Great Steppe RC 2.1 https://trucksim.top/7egr
📌Road to Caucasus – Promods RC 1.8 https://trucksim.top/dunh
📌Road to Caucasus – rusmap RC 1.8.2 https://trucksim.top/5a4x
📌West Balkans Path-Breaker’s Direction Map 5.5 https://trucksim.top/99lu
📌WBPD – Promods RC 1.6 https://trucksim.top/bk8t (use it if you skip Pécs Rebuild)
📌Ultimate Map Combo Fix 1.60-1.4.0 https://trucksim.top/2ala
📌Ultimate Map Combo Fix ProMods Patch 1.60-1.1.0 https://trucksim.top/fpjj

Mandatory Map Background:
📌Dark Background Map 2.8 https://trucksim.top/5nld

100% discovered study 07.05.2026

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMaps1.591.60100%100% discovered mapATSdigestETS2Exploredfull map openedGuideIllinois DLCMap discoveryPromodsTrucksimtutorial

At the moment, we’re at almost 100% in both games (a few small pieces in ETS2 1.60 haven’t been documented yet). The short lifecycle of each game version makes this more challenging, because map exploration — especially pixel hunting at the end — takes a lot of time. And 1.61 is right around the corner for both games, so we still don’t know whether the map will be affected by the new version.
Below you can find 100% for ATS, and about 99% for Europe on 1.60. It’s a similar story with the vanilla + ProMods setup — it’s not 100% on ProMods 2.83, but very close, and I’ll finish it later this month before the new ProMods release comes out.
I’m not sharing my RoExtended profile, but on it I’ve also reached 99.96%, after discovering new roads.
Good news on the 100% front: I finally figured out how to extract map sectors and convert them into discovered items. It feels a bit like cheating, but it’s the only way to discover some mods with glitchy sectors. I won’t be sharing the process, since it’s fairly complicated and requires coding knowledge — I’ll just use it occasionally to create “dream profiles” with fully discovered maps.
Since this kind of content isn’t very popular, I don’t think it’s worth making videos about it — the evidence is right there: even the merging guide doesn’t get much traction, and I suspect content about decoding files would just bring a storm of negative feedback.


ATS 1.60 – 100% Explored map with all DLC (July 2026, all map DLCs)

[Guide] ETS2 1.59 – 100% Explored map with all DLC (with Benelux Rework) (May 2026, all map DLCs including Nordic Horizons) (not fully covers ETS2 1.60)

[Podcast] ETS2 1.59 – 100% Explored Promods map (June 2026, including Vanilla)

I do these discovery since 2017 and I discover whole map almost on every game versions including all expansions and reworks.