100% discovered study 12.02.2025

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMaps1.561.57100%100% discovered mapATSdigestETS2Exploredfull map openedGuideLouisianaMap discoveryNordic HorizonsTrucksim

It is so many map related news in our favorite truck simulator games, so on my side all previous guides and files are currently outdated. While in America until the release of new Louisiana DLC we have more or less 100% discovered, in Europe I have about 89% with Nordic horizons and Scandinavia refresh. And I don’t know how big is Louisiana DLC.


Since 2017 I discover whole map almost on every game versions including all expansions and reworks. Some map updates take a lot of time but some is pretty small and can be discovered in couple days. Nordic Horizons, refreshed Scandinavia and Louisiana will probably finished in 2026. And as soon as my progress will be finished I will share it on Youtube and here the blog.

If you’re still on 1.56 and own new DLCs below you can find guides for both games. They will work on newer versions but undiscovered areas will remain grey.

100% Discovered Map of ETS2 1.56 (Profile and save game) (September 2025, ETS2 1.56, all map DLCs up to Greece)

100% Explored map with all DLC in ATS 1.56 * Full Map Discovered, Guide, Profile (September 2025, ATS 1.56, all map DLCs up to Iowa)

First Map Combo for ETS2 1.57 – Tutorial – November, 30 2025

1 commentsEuro Truck SimulatorMapsModsVideos1.57BarcelonaETS2ets2 map comboeuro truck simulatoreuropeGuideIberia RebuildMap Combomap modNordic HorizonsoberhavelRoExtendedRusmapTrucksimtutorial

Map combo for ETS2 1.57 is currently irredeemable. You can combine classic pack of Promods, Roex and Rusmap but without Nordic Horizons (DLC will be overlap by Promods). If we exclude Promods we get current Rusmap which is not integrated with Horizons and will have broken roads. Horizonless combo make sense but it is shame to avoid such a beautiful expansion. So I provide an option but you should pick which one is preferable for you.
This update for ETS 1.57 includes Promods, Roextended, Rusmap and some other smaller but compatible maps. 12 maps, 31 files, RCs, fixes. As always please follow the instructions in video and note that combo designed to version 1.57 and requires all map DLCs (Nordic Horizons is optional and will not be available in this particular setup). Paid mods are optional.
If you don’t have experience with map combos please first watch Beginner’s Guide

Links

📌Roextended 4.9 (paid or free version) https://trucksim.top/dlpr
📌Roex Road Connections (Roex, Promods, RM) https://trucksim.top/04ky
📌Promods 2.77 https://trucksim.top/zzoj (Tutorial Promods https://youtu.be/bkrCswVy7p8)
📌JRR (Java Road Revolution) 0.91a https://trucksim.top/toe0
📌rusmap 2.57 https://trucksim.top/dgx5
📌Iberia RW 1.37 https://trucksim.top/7627
📌Portugal Rebuild (Promods addon) 0.1.6 https://trucksim.top/g9xj
📌Barcelona Expansion (Promods add-on) 1.8 https://trucksim.top/qahq
📌Oberhavel 1.7.3 (1.57) https://trucksim.top/of43
📌Großwilfersdorf 1.2 https://trucksim.top/5d33
📌Ireland Map 0.1.1 https://trucksim.top/62lb
📌Ireland Map FIX 1.7 https://trucksim.top/rs6g
📌Latvia Rebuild 1.28-1.57 https://trucksim.top/ktc2
📌SFIGC 0.6-1.57 https://trucksim.top/0o1d

Mandatory Map Background:
📌Dark Background Map https://trucksim.top/cs77

Bonus Mods:

📌Route Advisor/Mini Mirrors for ETS2 https://trucksim.top/z9fj

Nordic Horizons Achievements, Map and Cities

0 commentsEuro Truck SimulatorMapsNewsRoutes1.57DLCETS2FinlandNordic HorizonsNorwaysneak peeksteam achievemntsSwedenteaserTrucksim

New map DLC would be quite big in terms of territory and count of new cities – 41 (list below). Steam achievements are already available and if you played Promods actively one of it (Polar Explorer) is getting awarded right now.

Whole map in work in progress status but probably it will be in DLC:

And finally list of available cities:

Ålesund
Åndalsnes
Alta
Andenes
Åsele
Arjeplog
Arvidsjaur
Bodø
Brønnøysund
Falun
Harstad
Haparanda
Jokkmokk
Jyväskylä
Gällivare
Gävle
Karasjok
Kautokeino
Karlstad
Kirkenes
Kiruna
Kristiansund
Geilo
Hamar
Hammerfest
Honningsvåg
Hudiksvall
Inari
Ivalo
Lillehammer
Luleå
Lycksele
Malung
Mo i Rana
Myre
Narvik
Rovaniemi
Skellefteå
Sortland
Steinkjer
Storuman
Sundsvall
Sveg
Svolvær
Trofors
Tolga
Tornio
Trondheim(Tråante)
Tromsø
Östersund
Oulu
Örnsköldsvik
Otta
Umeå
Vardø
Vaasa
Vennesund
Karesuando

Just 2 days till the Nordic Horizons DLC release



[November 2025] Still 99.99% on Promods 2.77 (1.57 update)

0 commentsEuro Truck SimulatorMapsMods1.57100%100% discovered map99.99%ETS2game.siiGuideMap discoverymap modPromodsPromods challenge

Promods 2.77 for ETS 2 1.57 did not brought new content to the mod and unfortunately did not fixed issues with undiscoverable spots so the status of my discovered items is still 99.99%. This time I decided to share my progress and you can grab it to use on your profile. On the video below you can find 1.57 progress and also I’m sharing the link to guide how to merge profiles.

Strings of my progress (Discovered items) for 1.57 version and you know what to do with them you can inject them to your profile.

https://sharemods.com/75r1e5f70s5o/trucksim-99-promods.zip.html

Find below videos about the topic:

How to merge profiles https://youtu.be/ksYq6vzHd-I
How to modify profile (example on vanilla map) https://youtu.be/H12qpCG_RIQ

Just 2 days till the Nordic Horizons DLC release

1 commentsEuro Truck SimulatorMapsNews1.572025DLCETS2gameplaynewsNordic Horizonsreleasescssneak peekteasertrailerTrucksim

We will get new DLC Nordic Horizons for ETS2 on November 27th. This new big DLC will expand new roads in Nordic Countries – Sweden, Norway and Finland.
SCS is teasing new updates as never before, so in below video I collected not only footages and trailer but also 2 gameplay sessions.

Hidden Roads Study – November, 24 2025

ATS British Columbia DLC – Expansion to Canada

1 commentsAmerican Truck SimulatorNewsBritish ColumbiacanadaDLCfuturepodcastTrucksim

American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.

The Painting Livestream Announcement

So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.

Breaking New Ground: ATS Goes International

Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.

Challenge #1: The Border Crossing

First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.

Challenge #2: Standards and Systems

Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.

Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.

Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.

Challenge #3: Geography and Scale

British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.

Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.

Challenge #4: Research and Reference Material

Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.

But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”

Challenge #5: The Name Itself

There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.

Why British Columbia Was the Perfect Choice

Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.

Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.

BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.

And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.

What This Means for ATS’s Future

The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.

It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”