Tag: ui

American Truck Simulator: 1.59 Open Beta

0 commentsAmerican Truck SimulatorNews1.59ATSbetanewsqolscsteaserui

SCS Software released beta version of ATS 1.59 and as always you can read about all changes of the official blog. To try beta go to Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

Changelog 

Gameplay

  • Tow to Road Feature

UI/UX

  • Advisor Update – Finances & Damage Widgets
  • Skills UX Redesign
  • QoL UI/UX Changes
    • Improved News Banner Readability
    • World Map Pin Enhancements
    • Save Icon Update
    • Garage Cutscene Skipping
    • D-pad Accessibility Improvements

Visuals

  • Height Blend Improvements

Sounds

  • Traffic Sound Rework

Other

  • Detour Feature Maintenance

American Truck Simulator: 1.58 Released

1 commentsEuro Truck SimulatorNews1.58ATSnewsreleaseroute 66scsteaserui

After only two weeks of start of open beta the final release of ATS 1.58 is here. This is really major release and for America it is also a new map content – the first stage of Route 66 Rework.

Changelog 

Gameplay

  • Driving Academy – Double Trailer Handling

Vehicles

  • Vehicle Behaviour, Physics & Collisions Update

Map

  • Route 66 Rework Project
  • Map Changes In Preparations for Road Trip 
  • New Truck Garages 

UI

  • Tutorial Redesign & Contextual Hints
  • Route Advisor Redesign
  • Quick Info Feature
  • Truck Configurator Improvements
  • Management Screen Improvements

Route 66 Secret Roads – Arizona Grand Canyon – ATS 1.58
ATS 1.58 Open Beta review, Academy, Route 66 teaser, New Map Rework

ATS & ETS2 Update 1.58: A Major UI & UX Refresh

0 commentsAmerican Truck SimulatorEuro Truck SimulatorNews1.582026ATSETS2route advisorteaserTrucksimui

Update 1.58 marks one of the most significant UI and UX overhauls in American Truck Simulator and Euro Truck Simulator 2 to date. Touching nearly every screen players interact with daily, this update modernizes core systems while laying a more flexible foundation for future features and platforms.

The redesign is driven by the games’ long-term growth. While some changes may require brief re-learning, the goal is a cleaner, more intuitive, and future-ready experience that scales with what’s coming next.

Key highlights include a redesigned tutorial system built around contextual hints, delivering guidance naturally during gameplay rather than through a rigid, linear flow. New players get help when it matters, while experienced drivers stay focused on the road.

The Route Advisor has been completely reworked into a customizable, widget-based HUD. Instead of a fixed panel, players can now tailor on-screen information to their driving style, from minimal layouts to data-rich setups.

The Pause Screen evolves into a new Quick Info hub, centralizing job details, truck status, controls, and local regulations. This keeps the driving HUD cleaner while ensuring all critical information is just a pause away.

Quality-of-life improvements also arrive across management screens, offering clearer driver skill tracking, better company info visibility, and refined usability without disrupting familiar layouts. Meanwhile, the truck and trailer configurators receive targeted usability upgrades, improving navigation, feedback, and controller support.

Overall, Update 1.58 is a foundational step forward — modernizing daily interactions while preparing ATS and ETS2 for the next generation of content. Community feedback during the Open Beta will play a key role in refining these changes further.

Please find below previous UI improvements:

SCS broke standalone maps in 1.56

0 commentsAmerican Truck SimulatorEuro Truck SimulatorMapsModsNews1.56ATSbugETS2map modreleaseStandaloneTrucksimui

Following the release of versions 1.56 of ATS and ETS 2 by SCS, a major bug has been identified: when creating a new profile, it is no longer possible to select the map module corresponding to a standalone map.

This makes it completely impossible to start a new game on certain standalone maps.

Affected only new profile creation, so if someone have already been created profile on standalone module it will work so it can be only replaced old version of mod with the new one in the mod manager.

We still do not know if it is just bug or the feature has been removed from the game and all standalone maps (count of which not very big) are become inacceptable for new players. The issue is already reported top SCS and there are topics on SCS Software forum.

Famous Grand Utopia mods became free!