Tag: future

ATS British Columbia DLC – Expansion to Canada

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American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.

The Painting Livestream Announcement

So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.

Breaking New Ground: ATS Goes International

Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.

Challenge #1: The Border Crossing

First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.

Challenge #2: Standards and Systems

Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.

Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.

Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.

Challenge #3: Geography and Scale

British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.

Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.

Challenge #4: Research and Reference Material

Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.

But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”

Challenge #5: The Name Itself

There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.

Why British Columbia Was the Perfect Choice

Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.

Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.

BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.

And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.

What This Means for ATS’s Future

The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.

It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”

ETS2 1.57 news

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For sure, the most awaited content we are waiting with the release of Euro Truck Simulator 1.57 is Nordic Horizon DLC which most probably will be released with new game version. But SCS announced some other perks of the update.

Dynamic Cargo Loading & Unloading

The dynamic loading and unloading feature is coming to ETS2 with the upcoming 1.57 update.  First introduced this feature for American Truck Simulator, and now it will be brought in Europe as well. It will debut at selected custom and prefab depots in the upcoming Nordic Horizons DLC, and will also be added to all suitable prefab depots across the base map and map DLCs, plus one custom depot in Greece – so everyone can experience it!

Reworked Players Company Logos and Paintjobs

A part of SCS’s vehicles team has been reworking the selectable company logos that you can choose when first creating your driver profile, along with the matching company paint jobs available for your truck and trailer.
The idea basically came from shared vision of reworking the UI and various elements that have been updating over the last few patches. It will created more modern company logos, which will be available in both ATS and ETS2, as well as matching company paintjobs for trucks and trailers, which are coming to Euro Truck Simulator 2 in this update.

Canada for ATS revealed

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These days SCS Software bring surprises to their community almost every day. We had unpredictable Ireland announcement yesterday and now we see British Columbia DLC official confirmation.

I’m planning to make a podcast about latest announces and teasers but you already can read details of Canada’s first DLC on SCS blog.

UK Possible Rework Announced in creative manner

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Britain in ETS2 is the oldest area in the game, featuring incorrect scale, outdated materials, ancient assets, and a road network that hasn’t aged well. Along with the early Eastern European regions, it stands in stark contrast to the newly added expansions such as West Balkans or Greece, not to mention the stunning quality we’ve seen in recent map updates in Germany and Switzerland.

The Teaser That Started It All

Recently, SCS Software released an intriguing teaser video that’s got the community buzzing. On the surface, it appears to be a charming guide on how to make English tea correctly, complete with proper BBC-style British pronunciation. No trucks, no roads, no explicit mention of any rework—just tea, spoken in the Queen’s English.

But longtime fans of SCS know that the studio rarely does anything without purpose. Why would a Czech game developer suddenly release a video about British tea culture with such attention to authentic pronunciation and cultural detail? The answer seems obvious: Britain might finally be getting the rework it desperately deserves.

Why Britain Needs a Rework

The United Kingdom was one of the first regions added to Euro Truck Simulator 2, and while it was impressive at the time, the game has evolved tremendously since then. Modern expansions showcase:

  • Accurate scaling that makes cities feel properly sized
  • High-quality materials and textures that bring roads and landscapes to life
  • Detailed assets from buildings to vegetation
  • Realistic road networks that mirror real-world infrastructure
  • Atmospheric lighting and weather effects

Drive through the UK today, then hop over to any recently updated region, and the difference is striking. Britain feels cramped, simplified, and lacking in the character that makes exploring new territories so enjoyable in modern ETS2.

The Big Question: Free or Paid?

This brings us to the inevitable question: if SCS does rework the UK, will it be a free update or a paid DLC?

There’s precedent for both approaches. SCS has historically provided significant free updates to existing map areas, continuously improving the base game. However, the scale of work required to completely rebuild Britain from scratch, essentially would be enormous. We’re talking about:

  • Completely remodeling every city
  • Rebuilding the entire road network with proper scaling
  • Creating new assets for British landmarks and architecture
  • Updating materials and textures throughout
  • Potentially expanding the map to include more of the UK (Ireland would be a good candidate for DLC)

Given the scope, a paid DLC wouldn’t be unreasonable. Many in the community would gladly pay for a “UK Refresh” or “Britain Reworked” DLC that brings the region up to modern standards. After all, SCS has earned tremendous goodwill with their consistent support and quality improvements over the years.

Alternatively, SCS might surprise us with a free major update, continuing their tradition of supporting the base game while funding development through new expansion sales.

Looking Forward

Whether that tea-making video is a clever hint or just SCS having some fun, one thing is certain: Britain deserves the same love and attention that recent expansions have received. The UK was there at the beginning of ETS2’s journey, and it would be wonderful to see it brought up to the standard that reflects how far the game has come.

What do you think? Is a UK rework on the horizon? And more importantly, what would you most want to see in a reworked Britain?

Complete evolution of ETS2. All DLC Trailers & Releases (2012-2027)

What’s future ATS 33 DLC states?

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32 already since Missouri has been released, but the rest is still actual. Speculations about what direction SCS Software will go with American Truck Simulator Expansions. On the visual my I tried to show what is already available and what we are going to wait in the future.

Expecting your thoughts about the spread of ATS and please share how many of #DLCs you have