Euro Truck Simulator 2 1.59 Released
SCS Software just released ETS2 1.59. If you tried beta don’t forget to disable it – go to Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → None.
And if you tuned up buffer settings before this version it is time to disable it in config file.
ETS2 1.59 brings us reworked Benelux Rework. Below you can find couple videos with my discovery of new areas.


Changelog
Map
- Benelux Rework Release
- Volvo Trucks Experience Center
Vehicles
- Thermo King Update
Gameplay
- Tow to Road Feature
UI/UX
- Advisor Update – Finances & Damage Widgets
- Skills UX Redesign
- QoL UI/UX Changes
- Improved News Banner Readability
- World Map Pin Enhancements
- Save Icon Update
- Garage Cutscene Skipping
- D-pad Accessibility Improvements
Visuals
- Height Blend Improvements
Sounds
- Traffic Sound Rework
Other
- Detour Feature Maintenance
American Truck Simulator 1.59 Released
SCS Software just released ATS 1.59. If you tried beta don’t forget to disable it – go to Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → None.
And if you tuned up buffer settings before this version it is time to disable it in config file.

Changelog
Gameplay
- Tow to Road Feature
UI/UX
- Advisor Update – Finances & Damage Widgets
- Skills UX Redesign
- QoL UI/UX Changes
- Improved News Banner Readability
- World Map Pin Enhancements
- Save Icon Update
- Garage Cutscene Skipping
- D-pad Accessibility Improvements
Visuals
- Height Blend Improvements
Sounds
- Traffic Sound Rework
Other
- Detour Feature Maintenance
Trucksim.top Turns 6: From First Posts to Thousands of Miles
Today marks 6 years since I started trucksim.top.
What began as a simple idea — sharing tips, discoveries, and experiments in American Truck Simulator and Euro Truck Simulator 2 — turned into something much bigger than I expected.

🚛 What happened over these 6 years
- Dozens of guides on profiles, map discovery, and game mechanics
- Experiments with save editing and optimization
- Coverage of new DLCs, updates, and features
- YouTube content alongside the blog
- A growing audience of people who actually care about the details
Some posts were simple. Some took hours (or days) of testing.
But the goal stayed the same: make useful, practical content for truck sim players.
🔧 What makes this blog different
There are a lot of ATS/ETS2 blogs and videos out there.
Most repeat the same info.
Here, I try to go deeper:
- Not just what works, but why it works
- Not just guides, but real experiments
- Not just news, but context
If you’ve ever used one of my profiles, strings, or guides — you know what I mean.
📈 What changed
A lot.
The games evolved.
The map got bigger.
Tools and mods became more advanced.
And honestly — the expectations are higher now.
People want faster, better, more detailed content.
🔮 What’s next
I’m not planning to stop.
In fact, I want to push further:
- More advanced guides (especially around map data & automation)
- Better tools and reusable templates
- More structured content instead of one-off posts
- Deeper integration between blog and YouTube
🙌 Thanks
If you’ve been reading, watching, or using anything from trucksim.top — thank you.
Even if you just stopped by once to grab a guide — that still counts.