My Eurotruck Map Discovery Story
In 2025 I’ve decided to create a podcast-style episode about Euro Truck Simulator 2, focusing on its map expansions and my personal journey through the years and various versions of the game.

The Pathfinder Achievement Evolution
Since version 1.55, one of the most challenging ETS2 achievements – Pathfinder – has undergone a significant change. Previously, obtaining this achievement required discovering 100% of the map, which was an incredibly demanding task. Now, you only need to drive 40,000 kilometers, which is much more achievable if you’re an active hauler.
I earned this achievement back on March 7th, 2017, right after the Vive La France DLC release. This was during version 1.26, when the European map was considerably smaller than it is today. Later, in version 1.27, I created a short video demonstrating how I achieved it once again.
Starting of 1.61 we got Proximity Exploration feature and you can get your 100% with your truck or car (or later bus) much faster.Â
My Content Journey
For years, I kept my profile of explored roads private. That changed in 2022 when I was running version 1.43. I released my first comprehensive guide showing 100% map completion with the Iberia DLC included. To this day, it remains the most popular video on my channel with over 120,000 views.
Since then, I’ve been regularly sharing these completion guides. Almost every time I post one, I receive comments claiming it’s somehow cheating or illegitimate. However, I’ve noticed that videos featuring 100% exploration content consistently generate high view counts, lots of questions, and extensive discussion in the comments.
Expanding the Content Format
I’ve experimented with different approaches to this content. I’ve tried live exploration streams, showing viewers my process in real-time. I’ve also expanded into the world of map modifications, creating guides on how to merge multiple maps and sharing explored sectors from popular mod maps like ProMods and RoExtended. Later I created easy script which allow to merge several profiles with several clicks. Recently I’ve also found out how to reach 100% when it was not possible in the game before (e.g. on some mods).
The Niche Nature of Exploration Content
Overall, this particular aspect of trucking simulation is quite niche. It’s not as mainstream or popular as regular map modification combination guides. However, I’ve noticed that nowadays, many YouTubers are creating their own custom map combinations and sharing them with the community.
This specialized content might serve a smaller audience, but it’s clearly one that’s passionate and engaged with this unique aspect of Euro Truck Simulator 2.
A Journey Through Game Versions: Historical Footage
Some of the key versions I’ve shared on YouTube, and what made each one special in terms of map development, features, and the overall trucking experience.
ETS 1.27 – with Vive La France (March 2017)
ETS2 1.43 – with Iberia (January 2022)
ETS2 1.44 beta – Austria Rebuild (April 2022)
ETS2 1.44 – Austria Rebuild (July 2022)
ETS2 1.45 – Germany Rebuild part 1 (July 2022)
ETS2 1.46 – November 2022
ETS2 1.47 – Germany Rework part 2 (March 2023)
ETS2 1.48 – Germany Rework part 3 (July 2023)
ETS2 1.48 – New Feature – Discovery by Country (August 2023)
ETS2 1.48.5 (October 2023)
ETS2 1.48.5 with West Balkans DLC (November 2023)
ETS2 1.50 Switzerland and Germany rework (May 2024)
ETS2 1.51 Germany Rework part 5 (September 2024)
ETS2 1.53 Germany Rework part 6 (November 2024)
ETS2 1.53 with Greece DLC (December 2024)
ETS2 1.54 (April 2025)
I stopped the podcast on ETS2 1.55 where wasn’t new content added but after that I’ve shared discovered reworks of Benelux, Scandinavia DLC rebuilds, DLC Nordic Horizons and soon probably will do the same with Iceland DLC.
Looking Forward – What’s Coming Next
The future looks incredibly exciting. SCS Software has announced some major upcoming projects: reworks of UK, Isle of Ireland and Soul of Anatolia DLC and in November 2026 we will see Iceland DLC.
I’m hoping to continue sharing this content with you all, focusing not just on the achievement aspects – which, as we discussed, aren’t as relevant anymore with the Pathfinder changes and Proximity Exploration feature – but on the pure joy of exploration and discovery in these beautifully crafted virtual European landscapes. Maybe also I expand the same style video for American Truck Simulator since there are a lot of interesting things happening.
Footages in the above video taken from videos available on the channel until version ETS2 1.55 – but always check if the new updates available in 100% Discovery stories.
If you like this type of content please go to the above video (click on picture) and write about it in comments.
What’s future ATS 30 DLC states?
My thoughts and community speculations on interactive video podcast about future expansion in America (USA, Canada, Mexico) in ATS. On the visual map I tried to show what is already available and what we are going to wait in the future on American Truck Simulator.

Year ago I did the same podcast What’s future ATS 33 DLC states?
ATS British Columbia DLC – Expansion to Canada
American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.
The Painting Livestream Announcement
So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.
Breaking New Ground: ATS Goes International
Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.
Challenge #1: The Border Crossing
First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.
Challenge #2: Standards and Systems
Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.
Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.
Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.
Challenge #3: Geography and Scale
British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.
Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.
Challenge #4: Research and Reference Material
Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.
But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”
Challenge #5: The Name Itself
There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.
Why British Columbia Was the Perfect Choice
Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.
Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.
BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.
And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.
What This Means for ATS’s Future
The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.
It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”
How to Download and Setup Promods 2.76
New Promods 2.76 released last week and includes new content we were waiting in 2.75. Since the procedure of download and setup map mod is the same as for previous version you can watch it in video I shared on ETS2 1.55.

On the video below I installed new Promods and in podcast style talked about changes we got in 2.76.

All My Eurotruck Map Discovery Story
I decided to create a podcast-style episode about Euro Truck Simulator 2, focusing on its map expansions and my personal journey through the years and various versions of the game. Since version 1.55, one of the most challenging ETS2 achievements – Pathfinder – has undergone a significant change. Previously, obtaining this achievement required discovering 100% of the map, which was an incredibly demanding task. Now, you only need to drive 40,000 kilometers, which is much more achievable if you’re an active hauler. I actually earned this achievement back on March 7th, 2017, right after the Vive La France DLC release. This was during version 1.26, when the European map was considerably smaller than it is today.

Footages in the video taken from videos available on the channel, the latest one is for 1.54 – but if you see it later always check if the new updates available
If this video get at least couple thousand views (not sure it is possible) I will do the same for my American journey which is more saturated with DLCs.
How to Download and Setup Promods 2.75 and what’s new in 2.76
New Promods 2.75 released before promised date and with no new content – it was just compatibility edition for ETS2 1.55. Below you can find the guide of how to download and setup Promods for free, it based on 2.75 version but I believe will be suitable for upcoming 2.76.

And here is detailed explanation what was happened and also some teasing content for 2.76.

What’s future ATS 33 DLC states?
32 already since Missouri has been released, but the rest is still actual. Speculations about what direction SCS Software will go with American Truck Simulator Expansions. On the visual my I tried to show what is already available and what we are going to wait in the future.

Expecting your thoughts about the spread of ATS and please share how many of #DLCs you have
What’s future ATS 33 DLC states?
Speculations about what direction SCS Software will go with American Truck Simulator Expansions. On the visual my I tried to show what is already available and what we are going to wait in the future.

Expecting your thoughts about the spread of ATS and please share how many of #DLCs you have
Discovering 100% map on ETS2 1.47 Beta [Podcast]
One hour of driving and opening 100% on new beta cut and timelapsed. Will talk also about update itself, DLCs, advises and wish list. Hope you like this kind of videos.

Today I’m not gonna share profile with save but if you can’t wait for final release and wish to open whole map right now, please use this text source file:
https://sharemods.com/8yp7cc7r16bt/ets_full_save_trucksim_march23.txt.html
