ATS British Columbia DLC – Expansion to Canada
American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.
The Painting Livestream Announcement
So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.
Breaking New Ground: ATS Goes International
Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.
Challenge #1: The Border Crossing
First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.
Challenge #2: Standards and Systems
Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.
Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.
Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.
Challenge #3: Geography and Scale
British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.
Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.
Challenge #4: Research and Reference Material
Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.
But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”
Challenge #5: The Name Itself
There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.
Why British Columbia Was the Perfect Choice
Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.
Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.
BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.
And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.
What This Means for ATS’s Future
The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.
It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”
How to Download and Setup Promods 2.76
New Promods 2.76 released last week and includes new content we were waiting in 2.75. Since the procedure of download and setup map mod is the same as for previous version you can watch it in video I shared on ETS2 1.55.

On the video below I installed new Promods and in podcast style talked about changes we got in 2.76.

All My Eurotruck Map Discovery Story
I decided to create a podcast-style episode about Euro Truck Simulator 2, focusing on its map expansions and my personal journey through the years and various versions of the game. Since version 1.55, one of the most challenging ETS2 achievements – Pathfinder – has undergone a significant change. Previously, obtaining this achievement required discovering 100% of the map, which was an incredibly demanding task. Now, you only need to drive 40,000 kilometers, which is much more achievable if you’re an active hauler. I actually earned this achievement back on March 7th, 2017, right after the Vive La France DLC release. This was during version 1.26, when the European map was considerably smaller than it is today.

Footages in the video taken from videos available on the channel, the latest one is for 1.54 – but if you see it later always check if the new updates available
If this video get at least couple thousand views (not sure it is possible) I will do the same for my American journey which is more saturated with DLCs.
How to Download and Setup Promods 2.75 and what’s new in 2.76
New Promods 2.75 released before promised date and with no new content – it was just compatibility edition for ETS2 1.55. Below you can find the guide of how to download and setup Promods for free, it based on 2.75 version but I believe will be suitable for upcoming 2.76.

And here is detailed explanation what was happened and also some teasing content for 2.76.

What’s future ATS 33 DLC states?
32 already since Missouri has been released, but the rest is still actual. Speculations about what direction SCS Software will go with American Truck Simulator Expansions. On the visual my I tried to show what is already available and what we are going to wait in the future.

Expecting your thoughts about the spread of ATS and please share how many of #DLCs you have
What’s future ATS 33 DLC states?
Speculations about what direction SCS Software will go with American Truck Simulator Expansions. On the visual my I tried to show what is already available and what we are going to wait in the future.

Expecting your thoughts about the spread of ATS and please share how many of #DLCs you have
Discovering 100% map on ETS2 1.47 Beta [Podcast]
One hour of driving and opening 100% on new beta cut and timelapsed. Will talk also about update itself, DLCs, advises and wish list. Hope you like this kind of videos.

Today I’m not gonna share profile with save but if you can’t wait for final release and wish to open whole map right now, please use this text source file:
https://sharemods.com/8yp7cc7r16bt/ets_full_save_trucksim_march23.txt.html
About Russian mods
Today we will talk not only about trucks and cargo hauling but also about the Trucking game community and its reflection to the real world
It is one year gone since the start of big war on Eastern Europe when Russia attacked Ukraine and even tried to capture this country but with no success.
Brave Ukrainian people gave a strong fight back to the second strongest army in the world.
Within this year hundred thousands of people dead including more that 40 thousands of civilians. Millions of refugees. Destroyed cities. And this disaster happens in 21st century.
And unfortunately this was started not in 2022 – aggression of Russia against Ukraine started in 2014, against Georgia, Azerbaijan, Moldova, Chechnya in 1990s. And i’m afraid it will not will be finished even if the current government will be retired.
But you’re right – it is politics and should not concern us – virtual truck drivers. We’re enjoying the game, delivering empty pallets from South America to the North Korea. But we are also people and have feelings and empathy to the real life events. So we started to remove from our wishlists SCS’s DLC Heart of Russia and developers decided to postpone this add-on – relied on public opinion. I believe it was not business solution since DLC was almost ready and a lot of manhours spent to its development. The solution was made to avoid from politics and emotional discussions.
Me personally refused to promote Russia in my favorite game due to a small discussion on one of the forums where the developer of one of the largest Russian mods spoke out not only justifying the war, but also considering it inevitable and blaming Ukraine for its beginning. I was in shock and after a small research of Russian forums this is not a marginal opinion but the thoughts of the majority. They even changed their avatars to Z – a modern Russian swastika which is decorated with military equipment of the invaders. So again emotions with strong political and propaganda background.
So I decided to rest of mods created in this country by people with such attitude. And nothing happened. Without Moscow and Belarus, without Volga and Kirov the game is still interesting, map mods are still have beautiful places and have outstanding destinations to deliver cargo or just cruising over countries and continents.
Since already one year gone since the disaster in Eastern Europe and emotions of all the gaming community are not so bright I started to think a little pragmatic and trying to ignore real life problems and back to community where most people also forgot geographical and political issues. In addition talking about mod maps we still have other conflicts – for example between communities of mods – for captured each other map sectors, for developing issues, personal attitudes, ethics and legal proceedings and so on. Adding to it my personal preferences is too much. So probably I will bring back to my mod manager all the available mods since maybe 1.47 and also probably will return to map combos with all the mods including those which names and developers are sensitive.
And I want to finish my speech with traditional – We believe in ZSU and Slava Ukraini!

