Cruising Nordic Horizons Event
Just after the release of Nordic Horizons DLC on Thursday, the 27th of November will start World of Trucks event – Cruising Nordic Horizons!

As always you can find rules and rewards details in SCS official blog
Nordic Horizons Achievements, Map and Cities
New map DLC would be quite big in terms of territory and count of new cities – 41 (list below). Steam achievements are already available and if you played Promods actively one of it (Polar Explorer) is getting awarded right now.

Whole map in work in progress status but probably it will be in DLC:

And finally list of available cities:
Ă…lesund
Ă…ndalsnes
Alta
Andenes
Ă…sele
Arjeplog
Arvidsjaur
Bodø
Brønnøysund
Falun
Harstad
Haparanda
Jokkmokk
Jyväskylä
Gällivare
Gävle
Karasjok
Kautokeino
Karlstad
Kirkenes
Kiruna
Kristiansund
Geilo
Hamar
Hammerfest
HonningsvĂĄg
Hudiksvall
Inari
Ivalo
Lillehammer
LuleĂĄ
Lycksele
Malung
Mo i Rana
Myre
Narvik
Rovaniemi
SkellefteĂĄ
Sortland
Steinkjer
Storuman
Sundsvall
Sveg
Svolvær
Trofors
Tolga
Tornio
Trondheim(TrĂĄante)
Tromsø
Ă–stersund
Oulu
Örnsköldsvik
Otta
UmeĂĄ
Vardø
Vaasa
Vennesund
Karesuando
Just 2 days till the Nordic Horizons DLC release
[November 2025] Still 99.99% on Promods 2.77 (1.57 update)
Promods 2.77 for ETS 2 1.57 did not brought new content to the mod and unfortunately did not fixed issues with undiscoverable spots so the status of my discovered items is still 99.99%. This time I decided to share my progress and you can grab it to use on your profile. On the video below you can find 1.57 progress and also I’m sharing the link to guide how to merge profiles.

Strings of my progress (Discovered items) for 1.57 version and you know what to do with them you can inject them to your profile.
https://sharemods.com/75r1e5f70s5o/trucksim-99-promods.zip.html
Find below videos about the topic:
How to merge profiles https://youtu.be/ksYq6vzHd-I
How to modify profile (example on vanilla map) https://youtu.be/H12qpCG_RIQ
Just 2 days till the Nordic Horizons DLC release
We will get new DLC Nordic Horizons for ETS2 on November 27th. This new big DLC will expand new roads in Nordic Countries – Sweden, Norway and Finland.
SCS is teasing new updates as never before, so in below video I collected not only footages and trailer but also 2 gameplay sessions.

ATS British Columbia DLC – Expansion to Canada
American Truck Simulator is going to Canada in 2026-2027 and I did a podcast about it.
The Painting Livestream Announcement
So, picture this: SCS Software goes live on their channel, and instead of the usual gameplay footage or developer interview, there’s just… someone painting. Like, actual brush-on-canvas painting. No explanation, no commentary at first – just art.
The community immediately went into speculation mode. Chat was going crazy trying to figure out what was happening. As the painting developed, you started seeing these massive mountains, dense forests, and this absolutely stunning natural landscape taking shape.
And then it clicked for people – those aren’t just any mountains. That’s the Pacific Northwest. That’s British Columbia.

What made this announcement so brilliant was how perfectly it captured the essence of what BC is known for – its breathtaking natural beauty. Instead of just dropping a trailer, SCS turned the announcement into an experience. The painting itself became a piece of art that represented the region, and watching it come together in real-time mirrored the excitement of watching the DLC itself take shape.
The community loved it. People were simultaneously trying to guess the location, celebrating that ATS was finally crossing the border, and just appreciating the artistic approach. It set the tone perfectly – this wasn’t just another map expansion, this was something special.
Breaking New Ground: ATS Goes International
Now, let’s talk about the elephant in the room – or should I say, the moose in the room? American Truck Simulator was going to Canada. This might not sound like a huge deal at first, but it represented a massive shift for the game and came with some serious challenges.
Challenge #1: The Border Crossing
First and most obviously – how do you handle an international border? This isn’t like crossing from California into Nevada. There are customs, border checkpoints, different regulations. SCS had to decide how much realism to include without making it tedious for players. Do you simulate the whole border crossing experience? Do you simplify it? It’s a delicate balance between authenticity and gameplay.
Challenge #2: Standards and Systems
Here’s where it gets technical. Canada uses the metric system. Road signs are in kilometers, not miles. Speed limits are km/h, not mph. Weight restrictions are in kilograms and tonnes, not pounds and tons.
Then there are the road signs themselves – Canadian signage looks different from US signage. The design language, the symbols, the colors – they all have to be authentic. SCS is known for their attention to detail, so they couldn’t just slap different numbers on American signs and call it a day.
Traffic laws also differ. British Columbia has its own provincial regulations, road rules, and highway systems that don’t exactly match what American truckers deal with.
Challenge #3: Geography and Scale
British Columbia is HUGE. We’re talking about a province that’s bigger than many US states, with incredibly diverse geography. You’ve got the Pacific coastline, the Rocky Mountains, temperate rainforests, interior plateaus, and vast wilderness areas.
Capturing that variety while maintaining the game’s map scale is no small feat. How do you represent the Sea-to-Sky Highway’s dramatic elevation changes? How do you do justice to the Fraser Canyon? These are some of the most spectacular driving roads in North America, and they had to translate into the game in a way that felt authentic but was still drivable and fun.
Challenge #4: Research and Reference Material
Developing a map of US states is one thing – SCS is based in the Czech Republic, but the US has extensive street view coverage, tons of reference photos, and plenty of accessible information.
But expanding to a new country means building relationships with new government agencies, tourism boards, and local experts. They needed permission to use landmarks, accurate data for road layouts, and cultural consultants to make sure everything felt genuinely Canadian, not just “America with different signs.”
Challenge #5: The Name Itself
There’s even a philosophical question here: Is it still “American Truck Simulator” when you’re driving through Canada? Some in the community joked that it should be renamed “North American Truck Simulator.” But ATS is a brand at this point, and the expansion shows that the vision for the game has always been bigger than just the United States.
Why British Columbia Was the Perfect Choice
Despite these challenges – or maybe because of them – British Columbia was actually the ideal first Canadian province for ATS.
Geographically, it shares a border with Washington state, which was already in the game. This made integration more natural than, say, jumping straight to Ontario.
BC is also a major economic region with strong trade connections to the US, especially through ports like Vancouver. Trucking between BC and Washington is a real, vital industry, so it made sense from a gameplay and realism perspective.
And let’s be honest – British Columbia is absolutely gorgeous. Those mountain highways, coastal routes, and forest roads are bucket-list drives for real truckers. It was an opportunity for SCS to showcase some truly spectacular scenery.
What This Means for ATS’s Future
The British Columbia DLC wasn’t just about adding one more region to the map. It was proof of concept that ATS could expand beyond its original scope. It opened the door for future Canadian provinces – Alberta, Saskatchewan, Manitoba, Ontario – and showed that the game’s vision could encompass the entire continent.
It also demonstrated SCS Software’s commitment to authenticity. They didn’t take the easy route. They put in the work to make Canada feel like Canada, not just “snow America.”
Hidden Roads Study – November, 24 2025
As you know I’m sharing found hidden secret roads in both American Truck Simulator and Euro Truck Simulator 2 periodically. Latest available guides with hidden roads is still actual but we have updates in ETS2 1.57 on refreshed Scandinavia, where I found at least 4 roads already, and will be more on Nordic Horizon DLC soon. In ATS, I assume, we will see also brand new secret paths with Louisiana DLC which will be released on December, 4. So for now I will not update guides until all these hidden roads will be discovered. I hope it will happen in 2025 but not sure because currently I have not enough time in the games.
Actual list of cities with hidden roads for Europe and America will be updated periodically here https://trucksim.top/y9t6. It is probably won’t help you with exact secrets locations but you can check if you missed any.
ETS2 (updated 04.25.2025, actual on 1.57 without Scandinavia Refresh and Nordic Horizon DLC, 80 roads so far)

ATS (updated 08.23.2025, actual on 1.57 without Louisiana, 235 roads so far)

Unfortunately, YouTube search results often prioritize older videos, so even though I’m updating descriptions, outdated guides still rank higher in search results. Please always check if a more recent and updated guide is available.

ATS 1.57 Released
Since SCS gave it all they got in the ETS2 this time we have a minor updates in American Truck Simulator. Louisiana DLC is close and there will be much more contents in terms of map and features.

Changelog
Map
- Minor Existing Gas Stations Changes (Preparation for Road Trip)
Visual
- HDR Support
- Reworked Players’ Company Logos
UX
- Cursor Navigation Enhancements
